<?xml version="1.0" encoding="UTF-8"?>
<Level name="Kopfüber" time="50" music="">
  <Description><![CDATA[Wäre es nicht schön, wenn wir einfach die Gravitation umkehren könnten und an der Decke laufen könnten? Dieser Level macht es möglich!]]></Description>
  <Settings ambient="0 0 0" gravity="0 -298.1 0" />
  <Lights>
    <Light type="point" spec="1.0 1.0 1.0 1" dif="1.0 1.0 1.0 1" pos="0 1050 -200" />
    <Light type="point" spec="1.0 1.0 1.0 1" dif="1.0 1.0 1.0 1" pos="0 -105 -200" />
  </Lights>
  <Objects>
    <Object type="start" pos="0 210 0" />
    <Object type="plane" pos="0 200 0" scale="6 1 6" />
    <Object type="plane" pos="5 200 -60" scale="1 1 6" />
    <Object type="plane" pos="-35 200 -85" scale="7 1 1" />
    <Object type="plane" pos="-75 200 -45" scale="1 1 9" />
    <Object type="plane" pos="-50 200  -5" scale="4 1 1" />
    <Object type="plane" pos=" 70 200  5" scale="8 1 1" />
    <Object type="plane" pos="-5 200  45" scale="1 1 3" />
    <Object type="plane" pos="135 200  5" scale="5 1 5" />
    <Object type="plane" pos="150 210  70" scale="2 3 8" mesh="block_0_10.mesh" />
    <Object type="plane" pos="120 230 120" scale="8 1 2" />
    <Object type="plane" pos="90 240 160" scale="2 2 6" mesh="block_0_10.mesh"/>
    <Object type="plane" pos="60 250 200" scale="8 1 2" />
    <Object type="plane" pos="30 260 160" scale="2 2 6" mesh="block_0_10.mesh" rot="0 180 0"/>
    <Object type="plane" pos="25 270 125" scale="8 1 1" />
    <Object type="plane" pos="-5 260 90" scale="2 2 6" mesh="block_0_10.mesh" />
    <Object type="plane" pos="-5 250  25" scale="2 1 7" />
    <Object type="plane" pos="80 250  0" scale="15 1 2" />
    <Object type="plane" pos="165 250  0" scale="2 1 4" />
    <Object type="finish" pos="180 250  0" />

    <Object type="door" pos="70 210  5" rot="0 90 0" colour="red" />
    <Object type="door" pos="145 240  5" rot="0 90 0"  colour="red" />
    <Object type="door" pos="145 240  -5" rot="0 90 0" colour="red" />
    <Object type="door" pos="-10 240  60" colour="red" />
    <Object type="door" pos="0 240  60"   colour="red" />
    <Object type="door" pos="35 260  -5" rot="0 90 0" colour="blue"/>
    <Object type="door" pos="35 260  5" rot="0 90 0" colour="blue"/>

    <Object type="switch" pos="60 280 125" colour="blue" />

    <Object type="info" pos="-5 210 35" >
      <![CDATA[Das ist ein Gravitiationsschalter. Mit diesem kannst du die Gravitation umkehren und so an der Decke laufen und mögliche Hindernisse überqueren.]]>
    </Object>
    <Object type="gravity_switch" pos="-5 210  45" />
    <Object type="gravity_switch" pos="135 250  0" rot="0 0 180" />

    <Object type="diamond" pos="5 210 -40" />
    <Object type="diamond" pos="5 210 -85" />
    <Object type="diamond" pos="-25 210 -85" />
    <Object type="diamond" pos="-65 210 -85" />
    <Object type="diamond" pos="-75 210 -60" />
    <Object type="diamond" pos="-75 210 -20" />
    <Object type="diamond" pos="-75 210 -5" />
    <Object type="diamond" pos="-35 210 -5" />
    <Object type="diamond" pos="25 210 -15" />
    <Object type="diamond" pos="-15 210 20" />
    <Object type="diamond" pos="55 210 5" />
    <Object type="diamond" pos="85 210 5" />
    <Object type="diamond" pos="125 210 15" />
    <Object type="diamond" pos="145 210 -10" />
    <Object type="diamond" pos="150 240 120" />
    <Object type="diamond" pos="90 240 120" />
    <Object type="diamond" pos="70 260 200" />
    <Object type="diamond" pos="30 260 200" />
    <Object type="diamond" pos="25 280 125" />
    <Object type="diamond" pos="-5 260  45" />
    <Object type="diamond" pos="-5 260  0" />
    <Object type="diamond" pos="65 260  0" />
    <Object type="diamond" pos="145 260  0" />
    <Object type="diamond" pos="165 260  10" />
    <Object type="diamond" pos="165 260  -10" />
  </Objects>
</Level>