#Hydrax cfg file.

#Hydrax version field
HydraxVersion=0.5.1

#Main options field
<vector3>Position=1500x100x1500
<float>PlanesError=10.5
#Shader mode: 0=HLSL, 1=CG, 2=GLSL
<int>ShaderMode=0
<float>FullReflectionDistance=1e+011
<float>GlobalTransparency=0
<float>NormalDistortion=0.075
<vector3>WaterColor=0.0159915x0.118337x0.223881

#Components field
Components=Sun|Foam|Depth|Smooth|Caustics|Underwater|UnderwaterReflections|UnderwaterGodRays

#Sun parameters
<vector3>SunPosition=0x10000x90000
<float>SunStrength=1.2
<float>SunArea=1000
<vector3>SunColor=1x0.6x0.4

#Foam parameters
<float>FoamMaxDistance=7.5e+007
<float>FoamScale=0.0075
<float>FoamStart=0
<float>FoamTransparency=1

#Depth parameters
<float>DepthLimit=90

#Smooth transitions parameters
<float>SmoothPower=5

#Caustics parameters
<float>CausticsScale=135
<float>CausticsPower=10.5
<float>CausticsEnd=0.8

#God rays parameters
<vector3>GodRaysExposure=0.76x2.46x2.29
<float>GodRaysIntensity=0.015
<float>GodRaysSpeed=5
<int>GodRaysNumberOfRays=100
<float>GodRaysRaysSize=0.03
<bool>GodRaysIntersections=false

#Rtt quality field(0x0 = Auto)
<size>Rtt_Quality_Reflection=0x0
<size>Rtt_Quality_Refraction=0x0
<size>Rtt_Quality_Depth=0x0
<size>Rtt_Quality_URDepth=0x0
<size>Rtt_Quality_GPUNormalMap=0x0

#Module options
Module=ProjectedGridVertex

<float>PG_ChoopyStrength=4
<bool>PG_ChoppyWaves=true
<int>PG_Complexity=400
<float>PG_Elevation=50
<bool>PG_ForceRecalculateGeometry=false
<bool>PG_Smooth=false
<float>PG_Strength=80

#Noise options
Noise=FFT

<int>FFT_Resolution=128
<float>FFT_PhysycalResolution=30
<float>FFT_Scale=0.2
<vector2>FFT_WindDirection=4x30
<float>FFT_AnimationSpeed=1
<float>FFT_KwPower=14
<float>FFT_Amplitude=1

