material background
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture background.png
			}
		}
	}
}

material ingame_background
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture ingame_bg_trans.png
			}
		}
	}
}

material front_image
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture front_image_16.png
			}
		}
	}
}

material level_back
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture level_back.png
			}
		}
	}
}

material level_table
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture table.png
			}
		}
	}
}

material line
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture line.png
			}
		}
	}
}

material logo
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture logo.png
			}
		}
	}
}

material ingame_hud
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit
			{
				texture hud.png
			}
		}
	}
}
