<?xml version="1.0" encoding="UTF-8"?>
<Level name="Scotty, Beam me up" music="music_01.ogg">
  <Description><![CDATA[Ein Level, das dem Spieler zum ersten Mal vor Schalterrätsel und Teleporter stellt. Jedoch ist auch das alles nicht zu schwer.]]></Description>
  <Fog start="150" end="250" colour="0 0 0" />
  <Settings ambient="0 0 0" gravity="0 -98.1 0" />
  <Lights>
    <Light type="point" spec="0.8 0.8 0.8 1" dif="0.8 0.8 0.8 1" pos="40 600 -70" />
  </Lights>
  <Objects>
    <!--Startpositionen und Checkpoints-->
    <Object type="start" pos="0 110 0" />
    <Object type="checkpoint" pos="0 110 -130" />
    
    <!--Blöcke-->
    <Object type="block" mesh="Block_10_10.mesh"  pos="0 100 0" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="10 100 0"/>
    <Object type="block" mesh="Block_10_10.mesh"  pos="20 100 0"/>
    <Object type="block" mesh="Block_0_4.mesh"  pos="30 110 0" rot="0 90 0"/>
    <Object type="block" mesh="Block_4_6.mesh"  pos="40 110 0" rot="0 90 0"/>
    <Object type="block" mesh="Block_6_8.mesh"  pos="50 110 0" rot="0 90 0"/>
    <Object type="block" mesh="Block_8_10.mesh"  pos="60 110 0" rot="0 90 0"/>
    <Object type="block" mesh="Block_10_10.mesh"  pos="70 110 0" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="80 110 0" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="0 100 -10" block_type="1" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="0 100 -20" block_type="1" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="0 100 -30" block_type="1" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="0 100 -40" block_type="1" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="0 100 -50" block_type="1" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="0 100 -60" block_type="1" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="0 100 -70" block_type="1" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="0 100 -80" block_type="1" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="0 100 -90" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="0 100 -100" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="0 100 -110" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="0 100 -120" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="0 100 -130" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="0 100 -140" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="10 100 -90" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="10 100 -100" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="10 100 -110" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="10 100 -120" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="10 100 -130" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="10 100 -140" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="20 100 -90" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="20 100 -100" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="20 100 -110" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="20 100 -120" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="20 100 -130" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="20 100 -140" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="20 100 -150" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="20 100 -160" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="20 100 -170" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="20 100 -180" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="30 100 -180" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="40 100 -180" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="50 100 -180" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="60 100 -180" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="70 100 -180" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="80 100 -180" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="90 100 -180" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="100 100 -180" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="100 100 -170" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="100 100 -160" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="100 100 -150" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="110 100 -150" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="120 100 -150" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="130 100 -150" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="140 100 -150" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="150 100 -150" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="160 100 -150" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="170 100 -150" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="180 100 -150" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="190 100 -150" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="140 100 -160" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="140 100 -170" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="140 100 -180" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="140 100 -190" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="140 100 -200" />
    
    <Object type="block" mesh="Block_10_10.mesh"  pos="200 100 -150" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="210 100 -150" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="220 100 -150" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="230 100 -150" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="200 100 -160" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="210 100 -160" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="220 100 -160" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="230 100 -160" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="200 100 -170" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="210 100 -170" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="220 100 -170" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="230 100 -170" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="200 100 -180" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="210 100 -180" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="220 100 -180" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="230 100 -180" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="200 100 -190" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="210 100 -190" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="220 100 -190" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="230 100 -190" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="200 100 -200" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="210 100 -200" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="220 100 -200" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="230 100 -200" />

    
    <Object type="block" mesh="Block_10_10.mesh"  pos="30 100 -110" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="40 100 -110" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="50 100 -110" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="60 100 -110" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="70 100 -110" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="80 100 -110" />
    
    <Object type="block" mesh="Block_10_10.mesh"  pos="80 100 -100" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="80 100 -90" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="80 100 -80" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="90 100 -80" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="100 100 -80" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="110 100 -80" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="120 100 -80" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="130 100 -80" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="140 100 -80" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="150 100 -80" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="160 100 -80" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="160 100 -70" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="160 100 -60" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="160 100 -50" />
    
    <Object type="block" mesh="Block_10_10.mesh"  pos="160 100 -40" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="160 100 -30" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="160 100 -20" />
    
    <Object type="block" mesh="Block_10_10.mesh"  pos="150 100 -40" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="150 100 -30" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="150 100 -20" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="140 100 -40" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="140 100 -30" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="140 100 -20" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="130 100 -40" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="130 100 -30" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="130 100 -20" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="120 100 -40" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="120 100 -30" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="120 100 -20" />


    <Object type="block" mesh="Block_10_10.mesh"  pos="170 100 -60" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="180 100 -60" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="190 100 -60" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="200 100 -60" />

    <Object type="block" mesh="Block_10_10.mesh"  pos="200 100 -50" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="200 100 -40" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="200 100 -30" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="200 100 -20" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="200 100 -10" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="200 100 0" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="200 100 10" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="200 100 20" />
    <Object type="block" mesh="Block_10_10.mesh"  pos="200 100 30" />
    
    <!--Ziel-->
    <Object type="target"  pos="200 100 40" />
    
    <!--Teleporter-->
    <Object type="teleporter"  pos="80 120 0" target_pos="20 110 -90" />
    
    <!--Türen und Schalter-->
    <Object type="door" colour="red" pos="50 110 -110" />
    <Object type="door" colour="red" open="1" pos="160 110 -150" />
    <Object type="switch" colour="red" pos="140 110 -200" />
        
    <!--Münzen-->
    <Object type="score" pos="60 110 0" />
    <Object type="score" pos="0 110 -90" />
    <Object type="score" pos="20 110 -120" />
    <Object type="score" pos="20 110 -160" />
    <Object type="score" pos="20 110 -180" />
    <Object type="score" pos="60 110 -180" />
    <Object type="score" pos="120 110 -150" />
    <Object type="score" pos="180 110 -150" />
    <Object type="score" pos="230 110 -150" />
    <Object type="score" pos="200 110 -200" />
    <Object type="score" pos="210 110 -180" />
    <Object type="score" pos="80 110 -90" />
    <Object type="score" pos="200 110 -60" />
    <Object type="score" pos="200 110 10" />
    <Object type="score" pos="80 110 -90" />
    <Object type="score" pos="130 110 -80" />
    <Object type="score" pos="120 110 -20" />
    <Object type="score" pos="140 110 -30" />
    <Object type="score" pos="160 110 -20" />








  </Objects>
</Level>