<?xml version="1.0" encoding="UTF-8"?>
<Level name="Und abwärts!" music="music_03.ogg">
  <Description><![CDATA[Es geht abwärts. Zumindest startet dieses Level sehr weit oben und endet schließlich unten. Ob man jedoch wirklich nur darauf bedacht sein sollte möglichst schnell nach unten zu kommen?]]></Description>
  <Fog start="300" end="500" colour="0 0 0" />
  <Settings ambient="0 0 0" gravity="0 -98.1 0" />
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    <Light type="point" spec="0.5 0.5 0.5 1" dif="0.5 0.5 0.5 1" pos="-300 1600 40" />
    <Light type="point" spec="0.5 0.5 0.5 1" dif="0.5 0.5 0.5 1" pos="300 1600 40" />
  </Lights>
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    <Object type="checkpoint" pos=" -80 870 260" />
        
    <!--Blöcke-->
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    <!--Plattform oben-->
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    <!--Wand-->
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    <!--Ende Wand-->
    <!--Ende Plattform oben-->
    
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    <Object type="block" mesh="Block_8_10.mesh" pos=" 100 880 210" rot="0 90 0"/>
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    <Object type="block" mesh="Block_10_10.mesh" pos=" 0 860 210" />
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    <!--Plattform unten-->
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    <Object type="block" mesh="Block_10_10.mesh" pos=" -110 860 270" />
    <Object type="block" mesh="Block_10_10.mesh" pos=" -120 860 270" />
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    <!--Durchgang zu Schalter2-->
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    <Object type="block" mesh="Block_10_10.mesh" pos=" -120 860 310" />
    <!--Ende Durchgang zu Schalter2-->

    <!--Wand-->
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    <Object type="block" mesh="Block_4_4.mesh" pos=" -130 870 300" />
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    <!--Ende Wand-->
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    <!--Ende Verbindung PLattform Mitte - Ziel-->

    <!--Plattform in der Mitte-->
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    <!--Wand-->
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    <!--Ende Wand-->
    <!--Ende Plattform Mitte-->
    
    <!--Treppenverbindung-->
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    <!--Ziel-->
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    <!--Schalter und Türen-->
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    <!--Infotexte-->
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      <![CDATA[Vorsicht! Diese Blöcke werden dich sonst in die Tiefe stoßen]]>
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    <!--Plattformen-->
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    <!--Münzen-->
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</Level>