material ground
{
	receive_shadows on
	technique
	{
		pass
		{
			texture_unit
			{
				texture paper.png
				scale 0.003 0.003
			}
			ambient 0.2 0.2 0.2
			diffuse 1.0 1.0 1.0
			specular 0.0 0.0 0.0 0
			emissive 0 0 0
		}
	}
}